![]() ![]() Waiting isn't a bad thing here, or the older word of 'Patience' whichever works. I hope the same for this game, even with only like 40 hours in game, it's really well done compared to hundreds of games I've played on steam that cost more. If it takes 3 or 5 more years, np, it's single player anyway and just like Kenshi, Rimworld, SS13 and CCDA, are great little games that started small and ended up massive. Not someone bored on a Friday night looking to play while angry at the world writing pissy reveiws for features that aren't in the game yet despite "EARLY ACCESS" being pasted all over the game in spades. Steam gets 30% of the sale base, and we all have heard stories of games being review bombed by angry nerds who are like 'omg the exhaust on this ship is BLUE, I can't make it shit out space waifus, LITTERALLY UNPLAYABLE!' DOWNVOTE!!! **** while the dev looks on and says, 'we never even OFFERED that as an option, wtf?' **** Mostly however it keeps the game to people that actually want it and eagerly seek it out to play it, meaning no bad reviews, and a customer base that wants to pay for it. Right now, I'm comfortable with the length of the release cycle - which is "however long it takes for all the new features to make sense when taken together, and be reasonably polished" - but I'm not sure that an early access title on Steam would have a great time when releases can be more than a year apart.ĭev is right, the game should be there when it's fully done. I'll need to spend some time thinking about it, and talk to some other devs, and see how it feels - but so far, I've been kicking that particular can down the road. To top it off, "going on Steam" isn't something you can try out and then go back on. Will they make a change that suddenly cuts traffic and sales in half? The answer, every day, is "maybe" - it's happened before! I'm sure there are reasons for the changes they make, but on an individual developer level, there's potential for effectively random events cutting your income, and that's not. How can you tell if the extra sales you get from being on Steam are enough to offset both the increased cut they take (compared to selling directly) and the extra work involved? And, for example, I'm not crazy about things like achievements and trading cards (both are meta-things that I think encourage, generally, bad gameplay patterns and are in place to sell more games, rather than to make the games better), and supposedly you need to have those if you want The Algorithm to give you decent visibility.Īnd that's another point - once on Steam, you're kind of at their mercy. ![]() Steam is something I want to look at when the game is more or less "done" - or, at least, 1.0-ish. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |